

Due to above there is no level requirement anymore on gear. Naturally all armors now are rebalanced so for example starting armor of geralt is something like 300 armor meaning it provides base 30% damage reduction while adding good monster % damage reduction instead of flat values. 100 armor gives you about additional 10% damage reduction. % damage reduction is prime stat now while armor value gives you additional % reduction. Unlike vanilla different between best and worst armors isn't that big anymore. Most of the skills also are redone especially malee tree which now due to how combat now works and it is based on stats is much more engaging to plan your build Many potions and oils work differently now and are much more interesting and due to above resource management they are usually stronger too. Mutagens by default require all original pieces aside from mutagen itself This is something which can be configured though in options. So in case of grapeshot you will need dog tallow and 2 saltpeper pieces for each of grapeshots.
Best the witcher enhanced edition mods full#
By default each potion/oil requires now full amount of resources needed to make first one. You no longer restore everything with one alcohol but you need actual resources to do that. Meaning you can do it while meditating by fire which gives you best efficiency with potions lasting 7-15 min in real time to half, meditating without fire which gives you only like half of normal time and like vanilla game where you can chug them in combat but effects and how much it last is greatly reduced. Alchemy is mostly redone first of all there are 3 ways to use potions and oils now. Kind of like Dark Souls where making mistakes punishes you a lot, while not making mistakes gives you ability to end fight fast. So even with good armor you will get hurt but on other hand your attacks do a lot more damage thus ending fights faster. all skills work now instead of chosen 5. unlike vanilla light attacks are mostly used on unarmored enemies like ghouls while heavy attacks are used for armored foes where light attacks mostly won't do much. Even old movement type targeting is a lot improved. targeting has been redone and if you are mouse key user you can outright use camera to target enemies without any autolock to movement like in vanilla (i think it is default option). Depending on angle of attack you will get reduced damage and there is skill that manages that.

To dodge you need to actually dodge attack. No longer you have inv frames and you can get still hit while you dodge.

Poise is represented in % so 20/100 means you have 20% poise So attacking with heavy attack will give you a lot of momentum while standing still will give you only base poise. Momentum on other hand works in way that gives you % boost to your poise depending on what action you do. Like in Dark Souls wearing armor gives you poise which means that heavy armor now gives you abillity just to go through pack of enemies with whirl unlike vanilla.

With each % lost health you are getting slower and slower also sign intensity decreses, stamina regen drops like a rock and your attacks won't do much damage. You start a fight with 3 pieces and this means your attacks, sign intensity etc is 100% but when you cast spells it reduces sign intensity up to 30% Vigor on other hand is stat used for casting spells and it uses old adrenaline ui. It has huuuge effect on battle as you can get something like 50% attack speed with it or more. When you parry and attack without getting hit you get % boost to your speed and damage. With heavy armor each action does take a lot of stamina.Īdrenaline on other hand works like combo meter. Stamina is no longer used for spells and instead it is resource for dodging, parrying etc and it is very dependant on what type of armor you are using. adrenaline, vigor, stamina are completely redone. Video explaining in detail just how many changes are made and how it all works: Here is full introduction to it ( i skipped installation part ):
